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[Warframe] Gara Prime: Update 30.3.0

by MMO Archive
4 minute read

You will notice the download size is 2.2 GB. There’s a few reasons why. First, it’s a Mainline. If you don’t know what that means, it’s when we deploy all pending changes to the game in a big batch. Second, it’s jammed with Quality-of-Life that is listed below for you to enjoy.

Continue the legend of the glass-armored warrior Gara. Dominate the battlefield with the power and purity of crystal.

Loose explosive glass slugs that tear through enemies with Gara’s signature shotgun. Presented here in its spectacular Prime form.

The glorious original Orokin casting of Gara’s signature glass hammer. Deceptively light and swift, while remaining lethally effective.

If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.

As with each round of Prime Access come updated Riven Disposition numbers. See the full Disposition changes here:

PLUS! As an added Gara QoL change, her glass armor no longer disappears during Splinter Storm!

You have requested many times (many, many, times) to have a UI toggle that will give you control over whether Gara's glass armor parts will “shatter” while using Splinter Storm. You want to use this power all the time, but it makes your warframe look so much less… shiny when you do.

Given how persistent and unified this feedback is, we've decided to simply make this power not remove her armor plates while it is active. Adding a toggle adds significantly more complexity to the code and significantly more chances for things to break than just not having the effect at all.

We hope this change will be appealing to everybody living on the cutting edge of Gara fashion.

  • Command Intrinsic Crew Changes & Fixes:
    The following changes are a prelude to the release of the Rank 10 Command Intrinsic coming in the Sisters of Parvos Update! 

    • Added a ‘Contracts’ tab to Ticker's ‘Hire Railjack Crew Members’ in Fortuna.

      • You can also end Contracts with the Crew Members that are not equipped from here. 

      • This has been highly requested! You can now review your current Crew Contracts while perusing potential Hires to see what positions you have to fill or who might have to be replaced (get the boot!). 

    • Converted Kuva Liches can now be used as ‘On Call’ Crewmates.

    • Crew Members now have more relaxed behaviour when not on a mission.

    • Crew Members will now play transmission voice lines whenever they are being customized in the Dry Dock. More personality for your team!

    • Crew Competencies are now visible in the Tactical Map when hovering over Crew Members. 

    • Crew Piloting the Railjack will now hold position when you are either in the Archwing Slingshot or using the Forward Artillery. 

      • To help players engage their targets, the Pilot will prefer to point the ship at targets that you are aiming at.

      • This is also our first attempt at this function, so some future tweaking is to be expected!

    • Crew piloting Railjack will now fly to attack the weak-point marker at the end of Railjack Volatile missions. 

    • Updated all of New Loka Crew's mouth shapes for the visemes to improve the overall quality.

    • Fixed Crew attempting to get into the Forward Artillery and/or Pilot harness after giving all three Crew the ‘Gunner’ role.

    • Fixed hitch related to On-Call Crew Member attachments (Armor and Syandana).

    • Fixed Crew getting stuck in turrets if you tried giving them another order while they were still getting into the gun.

    • Fixed long Kuva weapon names escaping the bounds of the pop-up when viewing in Crew Equip and Contracts screens. 

    • Fixed a case where the Crew Pilot would stop if all targets were too far away.

    • Fixed Crew assigned to Gunner after assigning another Crew member to the same position being unable to go into or stay in any of the Railjack turrets.

  • Improved the ‘Abort’ Railjack mission flow by changing and fixing the following:
    These changes come after reviewing why Clients in Railjack missions would often find themselves feeling unable to leave after mission completion in public squads. We determined that the language used in these scenarios was unclear/confusing and that there were several other issues related to how rewards were shown in the UI and saved to inventory that we have resolved below!

    • ‘Abort Mission’ will now update to ‘Leave Mission’ in the pause menu after successfully completing a Railjack mission. 

      • It will also prompt a new message that better describes what will occur: “Leave Mission: You will keep mission rewards and XP earned to this point, but will disconnect from your squad. Are you sure you want to leave this mission?” vs. the previous “Abort Mission: You will keep progress but forfeit the completion rewards and bonuses. Are you sure you want to abort this mission?”

    • Fixed Clients not being able to ‘Abort’ Mission and retain their rewards once the mission objective has been completed. 

    • Fixed the End of Mission screen not showing the full collection of rewards earned in the mission when returning to the Orbiter. 

    • Fixed ‘Aborting’ Railjack Mission not awarding items earned from POIs.

  • Reduced the opacity on Railjack Armament Reticle UI that cannot be used during ‘Railjack Blink’.

  • Added “A Railjack is required to access Railjack Research” message to the Railjack Research console if you do not own a Railjack yet. 

  • Added the ability to rebind the ‘Reload’ function in the Railjack bindings. 

  • Made updates to the machine sounds and radius in the Corpus POI airlocks.  

  • Fixed crash related to waypoint position in Pluto Proxima. 

  • Fixed the Corpus Troop Spawn Racks in the POIs malfunctioning & ejecting you into space if you get caught underneath it as it's coming down. 

  • Fixed being unable to leave the Railjack or fast travel when returning from a Railjack mission to a Relay. This also fixes the pause menu showing Dojo options instead of Relay. 

  • Fixed using the Dojo Arsenal during Railjack mission countdown creating duplicate companions. 

  • Fixed enemies not spawning in Volatile missions (after mission complete) when you had previously run an Exterminate or Sentient Anomaly mission and travelled directly to the next Volatile mission. 

  • Fixed being unable to exit the Railjack Pilot and Turret seats after returning to the Dry Dock via pause menu.

  • Fixed Railjack Mods popup on pickup in mission using the old UI when they were still Avionics. They will now popup on the left side as Mods like other Mod pickups!

  • Fixed Electricity Hazards on the Railjack also affecting players’ HUD that are on Crewships. 

  • Fixed being unable to use the Tactical Map while piloting stolen Crewships.

  • Fixed Railjack Shield gauge turning black instead of purple when the Railjack has Overshields. 

  • Fixed another case of infinite loading from Dry Dock on the second mission if Host migration occurred after successful first mission. 

  • Fixed Host and Client getting trapped in an infinite loading tunnel after aborting to Dry Dock from Void Storm mission. 

  • Fixed location HUD popup being blank when entering the Dry Dock. 

  • Fixed crash when entering Pulse Turbine POI.

  • Fixed script error when using ‘On Call’ crew. 

  • Fixed cargo train entry objective marker not updating position after ejecting each car. 

  • Fixed certain dropships not spawning in the Orb Vallis.

  • Fixed not being able to switch off of the Railjack Mods screen when viewing the Railjack console in the Orbiter. 

  • Fixed Orphix missing collision in Orphix Railjack mission – making it impossible to melee. 

  • Fixed several FX lighting issues in the Gas City tileset that were causing bright light flashes.

  • Fixed sound FX popping on trams in the Corpus POIs. 

  • Fixed ‘No Ability Found’ popup in Railjack HUD not being localized.

  • Fixed the ‘X’ button not working in the Railjack Crew Management screen while using a controller. 

  • Fixed loss of functionality with the Pause Menu in Railjack missions if the player opens the Quick Progress View “P” as the “Mission Complete” pop-up appears.

  • Fixed being able to set up a Trade Shop in a docked Railjack. 

  • Fixed Contributing and Rushing Wreckage causing the scroll position to reset to the top of the list. 

  • Fixed ‘Wear and Tear’ slider not resetting when using the ‘Reset Default’ option in the ‘Customize Railjack. 

  • Fixed researched Prerequisites in the Research console showing as ‘Not Researched’ and having a white background. 

  • Fixed Larval state of Vulpaphyla Companion blocking view when in the Pilot seat.

  • Fixed hitches when viewing the Railjack End of Missions screen.

  • Fixed Corpus Railjack Capital Ship airlock not actually teleporting Clients into the Capital Ship.

  • Fixes towards transparency issues with a sign in the Corpus Railjack ship.

  • Fixed some Corpus Railjack Codex dioramas having flashing lights.

  • We have done update passes on some of the social aspects of Warframe, with particular attention paid to screen reworks for Friends and Clans this time around!

    Multiple screens have been refreshed with a new look and certain new functionalities! All of the screens listed below also now all take on your chosen UI theme. 

  • Fixed Excalibur's Exalted Blade being invisible when using Pistols and Glaives.

  • Fixed an issue where Saryn's Molt would not spawn in the correct spot when transitioning from idle to jog.

  • Fixed Maroo’s Bazaar dock floor light having wrong texture/missing light.

  • Fixed a rare crash that could occur when a player using Sevagoth abandoned a mission.

  • Fixed quest tileset appearing in regular Grineer Sealab Defense missions.

  • Fixed issue in the ‘Search for Father' stage in the Heart of Deimos Quest where the mission would not progress if you were on K-Drive before the objective appeared and got off before reaching the Necramech. 

  • Fixed Necramech in the first stage of the Heart of Deimos Quest appearing in the wrong position.

  • Fixed giant Moa standing in the camera view while configuring Moa companion at Legs in Fortuna. 

  • Fixed Quests no longer being sorted to the top when they aren’t complete.

  • Fixed Vaulted Relics from appearing in codex/chat link as available.

  • Fixed AFK detection not working on players that were using moving parts in the Corpus Ship Defense missions. 

  • Fixed Credit count in the Mission Progress screen showing as doubled when picked up as Operator.

  • Fixed music getting desynced (mostly between drums and melody) in the Corpus Ship tileset. 

  • More fixes to overlapping UI while Lavos is dual wielding, as reported here: https://www.reddit.com/r/Warframe/comments/md8wid/lavos_infusion_hud_element_overlaps_with_melee/

  • Fixed missing teleport volume in the Mastery Rank 15 Test causing players to fall out of the level. 

  • Fixed an explosive barrel in Rotuma, Kuva Fortress ignoring the room lighting and shining bright like a diamond.

  • Fixed ugliness on certain enemies when they become Corrupted, and other instances of this style of effect.

  • Fixed some broken Bonewidow animations.

  • Fixed misaligned Pillar (was allowing visibility through the level to outside) in the Corpus Ice Planet tileset. 

  • Fixed possible duplicate nodes appearing in the Codex as locations for certain rewards (like Relics). 

  • Fixed incorrect Polish translation for “No Session Found”. 

  • Fixed Host Operator Transference in the Orbiter Captura Scene disabling the pause menu for Clients.

  • Fixed lighting issues in the Grineer Shipyard tileset causing a large straight line above the horizon. 

  • Fixed missing lighting on the extraction cinematic causing the Landing Craft to appear completely black in the Grineer Sealab tileset. 

  • Fixed a purple overlay appearing in the Grineer Shipyard Hijack tileset textures (ex. Ludi, Ceres). 

  • Fixed Kuria appearing almost completely black in the Gas City tileset. 

  • Fixed blinding lights in the Orokin Derelict tileset in areas where water is present.

  • Fixed doors appearing too bright in the Infested Ship tileset. 

  • Fixed extreme purple reflections on the exterior of the Orb Vallis with Deferred Rendering enabled.

  • Fixed black boxes appearing in the Kuva Fortress tilesets. 

  • Fixed being unable to chat link Vaulted Relics unless you specifically had an unrefined version of it.

  • Fixed a light popping in and out of view in the Orb Vallis near the caves by the Temple of Profit. 

  • Fixed the Credit icon for the Razorback Armada rewards in the World State Window being affected by your UI theme. 

  • Fixed being unable to see squad members Reactant progress when both players are using Necramechs or K-Drives. 

  • Fixed Father’s Part Requisition menu items that involve Vome or Fass Residue appearing greyed out, even if you have all the required resources for it. 

  • Fixed Helios UI scan sounds playing loudly during Orbiter fly in cinematics. 

  • Fixed Ephemeras not being visible while using skins on the Shade Sentinel. 

  • Fixed collision issues on certain doorframes in the Corpus Ship tileset.

  • Fixed multiple issues with Mirage’s Hall of Mirrors Clones while in Archwing:

    • Fixed them not using Archwing weapons. 

    • Fixed jittery movement. 

    • Fixed them being very far from Mirage. 

  • Fixed Vulpaphyla’s infected by Vasca Virus creating an Imprint that cannot be used for breeding.

  • Fixed switching to Steel Path mode in the Star Chart causing the UI to swift and overlap with other UI elements while using a controller. 

  • Fixed issues with the Flux Rifle’s FX. 

  • Fixed several Corpus enemy types not attacking or repositioning at certain ranges in Railjack missions.

  • Fixed being able to chat link the Railjack Instant Access Pack since it cannot be purchased in the in-game Market. 

  • Fixed bug that caused the Mother's Mask to appear untintable.

  • Fixed the position of the Jotunheim Music TennoGen Syandana sitting too low on the Warframe’s back. 

  • Fixed script error with the Corpus Optio abilities.

  • Fixed killing with Sevagoth’s Shadow Claws not earning Affinity for the Claws. 

  • Fixed the campfire heat wave effect appearing behind the corpse in The War Within quest mountain pass stage instead of above the fire.

  • Fixed crash after selecting and placing Personal Decorations in the Dojo. 

  • Fixed script error with the Friends list. 

  • Fixed Orbiter Captura Scene not showing player’s custom colors on the ramp.

  • Fixed Orbiter Captura Scene missing the default Helminth flowers. 

  • Fixed Triple Tap Conclave mod description showing ‘0’ as the duration stat. 

  • Fixed the Khora Fiera TennoGen Helmet dangles getting tangled during quick movement.

  • Fixed being able to go out of bounds in the Grineer Sealab tileset during the Second Dream quest.

  • Fixed Warframe and/or weapons becoming invisible depending on where you are standing in the Jackal Assassination mission. 

  • Fixed Juno Elite Crewman’s Supra shots doing AOE damage. 

  • Fixed elemental particle effects on the Kuva Shildeg not matching its shape.

  • Fixed Mobile Defense Terminals facing the wall at an angle in the Grineer Shipyards tileset.

  • Fixed script error when traveling between Dojo and Relays. 

  • Fixed being unable to turn in Syndicate Medallions at the respective Syndicates in the Relays if you are in negative Standing with them. 

  • Fixed Glyphs with backgrounds appearing low res and having transparency issues.

  • Fixed script error with Arsenal UI popups. 

  • Fixed incorrect amount of Standing in the UI after turning in Medallions. 

  • Fixed numerous textures that would incorrectly render black textures as transparent.

  • Fixed Nekros’ Soul Punch no longer creating a Shadow of the Dead after 7 Shadows if you replace his Shadows of the Dead ability via Helminth. 

  • Fixed Sly Vulpaphyla not being affected by Ivara’s Prowl invisibility while downed and after being revived. 

  • Fixed Platinum price showing with Landing Craft and Skins in the Orbiter customization menu even though you already own the item.

  • Fixed cases where a soft-lock could occur after host migration during squad voting. 

  • Fixed the icon for the Ki’Teer Atmos Mask missing the whole mask on the Operator. 

  • Fixed being able to highlight the Mail/Foundry/Boosters/etc icon while walking around the Orbiter. 

  • Fixed text in certain languages wrapping and overlapping in the Syndicates Daily Standing box.

  • Fixed a soft-lock that would occur on a surviving Client if the Host left the squad vote for a Prophet Taker Bounty.

  • Fixed improper Melee sounds when hitting Sentients.

  • Fixed getting stuck in a Glaive throwing loop when using a Glaive that's modded for high Attack Speed.

  • Fixed Vitus Illumina Decoration becoming completely invisible at Low graphics.

  • Fixed Cosmetic Masks from Cetus for Operators (eg. Mag Mask) appear enlarged when switching to Operator in open zone hubs (eg. Necralisk).

  • Fixed script error when focusing on In Progress Research in the Clan screen.

  • Fixed incorrect positioning of Sugatras on numerous Melee weapons.

  • Fixed incorrect VFX when shooting the Defense Terminal with Ivara’s Cloaking arrow.

  • Fixed Helminth Charger Emblems clipping into shoulders.

  • Fixed inconsistent search results in the ingame Market when adding/removing characters0

  • Fixed the “Apply Forma” picker screen in the Arsenal coming up even if the player only has the basic kind of Forma and no other types are available to purchase. 

  • Fixed arm cannon type (Epitaph, Gammacor, Atomos) reticle area being blocked by a part of Zephyr Harrier's shoulder element.

  • Fixed inability to use Melee Heavy Attack after second Sevagoth Shadow summon unless Melee is already in hand.

  • Fixed Endurance Drift not actually increasing your Warframe parkour velocity.

  • Fixed misalignment issues with Graxx, Fiera, Delphi, and Laveau Helmets on the Khora Urushu skin body. 

  • Fixed black screen and “waiting for Client to load” issues. 

  • Fixed the Tek Enhance mod not increasing the Duration of the Sly Vulpaphyla’s Survival Instinct Precept. 

  • Fixed being unable to swap Khora’s Venari's Polarities in the Arsenal.

  • Fixed multiple issues with the Nikana Zaw (Sepfahn Strike):

    • Fixed sheath disappearing after attacking for the first time in a mission.

    • Fixed the sheath sharing it's colour channels with the blade instead of being coloured in attachments.

    • Fixed the sheath not showing in Captura.

    • Fixed issue when using Sepfahn strike without a skin (rotating on every holster/unholster), was previously fixed only with skin applied.

  • Fixed multiple issues with armor and Regalia not appearing properly on Khora.

  • Fixed Challenges (Achievements, Nightwave) involving mission completion gaining progress when returning to town from an Open Zone mission, or when returning to the Dojo from a Railjack mission. 

    • This was allowing certain Challenges (e.g. “Complete a mission with only a sword”, “Complete a mission with a Kubrow”, etc.) to gain progress just by going in and out of the town gates, or in and out of free flight.

  • Fixed choosing Conservation Lure type while using Archwing not filtering the animal tracking locations on the map.


  • This article was originally published on:  https://forums.warframe.com/topic/1265162-gara-prime-update-3030/

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