Earlier this month, Camelot Unchained studio City State Entertainment came under fire when its leader objected to a YouTube video that speculated the company was on the verge of collapse. CSE’s Mark Jacobs said that video mischaracterized the company’s finances since the YouTuber didn’t have all the facts.
- Camelot UnchainedInterviewNews1 minute read
- InterviewNews1 minute read
So we already knew that ArenaNet is taking the wraps off Guild Wars 2’s End of Dragons next week – that’s on July 27th, in spite of the fact that the expansion itself has been scooted out of 2021 and into 2022.
[Lord of the Rings Online] LOTRO considers improving its business model as players present Weatherstock XIII1 minute read
After years of guarded communication, Lord of the Rings Online’s fanbase has a new champion in Producer Oleg “Raninia” Brodskiy, who joined SSG a few months ago. In yet another public interview, Brodskiy spent over an hour talking with YouTuber Bludborn about many of the current hot topics, such as the legendary item revamp and the upcoming Gundabad expansion.
The battle cry of a thousand Dragonkin erupts over the city of Senntisten. This is it. The first assault of the Elder Gods – and Gielinor’s last stand. Time is not on your side.
[World of Warcraft] A new slew of World of Warcraft interviews touches on the future of Sylvanas and lack of story planning1 minute read
Good news, World of Warcraft fans! If you thought you were going to be done with Sylvanas after the next patch arriving tomorrow, well… you won’t be. Actually, you probably already suspected that, but a new interview roundup on MMO Champion includes game director Ion Hazzikostas noting that he looks forward to the community dissecting what happens with Sylvanas after the raid is over. That implies pretty clearly there is an after. It also includes this absolute gem of a statement from Hazzikostas: We had the sense that players would be contending with Sylvanas for a while now, that they would be delving into and learning more about the nature of the Maw, and the Jailer’s power in this first major content update. But, the specific details of the twists and turns the story is going to take, who the bosses in the raid are, even some of the major narrative moments that we’re going to see play out in the coming weeks are things that came together at the end of last year, and the beginning of this year. That screaming sound you hear is every video game narrative department. Other highlights from the interview include Hazzikostas stating that the problems with Torghast were not possible to be discovered in beta, an interview with narrative designer Steve Danuser and encounter designer Morgan Day in which it’s claimed that the long delay on the patch was all about providing an appropriate level of quality, and confirmation that you should be unlocking flight easily in the second post-patch week if you’ve been keeping up with Shadowlands story content otherwise. Check out the full roundup here. Advertisement
The battlefield burned. The last of Zaros’ followers had backed themselves into a clearing where Azzanadra lay, apparently incapacitated and obscured by thick smoke. At intervals they’d hear noises – human screams, or maybe battle cries, the sharp crack as a TokHaar finally fell.
“Where are they coming from?” Saradomin exclaimed as he shot a bolt of magic right through a shadow behemoth’s torso. It shuddered and growled, but continued undeterred along its path toward the mortal armies.
[Final Fantasy XIV] Naoki Yoshida of Final Fantasy XIV considers World of Warcraft a ‘mentor’ for the game’s relaunch1 minute read
If you need to know the degree of regard that Final Fantasy XIV’s director and producer Naoki Yoshida has for World of Warcraft, a recent interview with the man gives a clear picture. Yoshida explains that without Blizzard’s MMO, there would not have been a successful relaunch of the game.
On the green fields beneath the Monolith, chaos reigned. Elves stood side-by-side with the remaining White Knights, anxiously awaiting the moment when the frontline defences broke and they too would raise their weapons to fight. Magic arced from battlestaff to helpless shield, steel clashed against steel, and from the old mansion on the hill, elvish arrows rained down across the Zarosian army.