MapleStory is a constantly evolving game, full of heroes, villains, and everything in between. But none of them are as important to us as you, our players who make Maple World what it is! The history of MapleStory is a long and winding one, but now we’d like to
- Star Trek OnlineInterviewNews1 minute read
If you play Star Trek Online, you know that ship collecting is one of the major pastimes of captains all over the Federation and beyond. As such, Donny Versiga, Staff Starship Artist for STO, has a very important job.
- InterviewNews1 minute read
So we already knew that ArenaNet is taking the wraps off Guild Wars 2’s End of Dragons next week – that’s on July 27th, in spite of the fact that the expansion itself has been scooted out of 2021 and into 2022.
[Lord of the Rings Online] LOTRO considers improving its business model as players present Weatherstock XIII1 minute read
After years of guarded communication, Lord of the Rings Online’s fanbase has a new champion in Producer Oleg “Raninia” Brodskiy, who joined SSG a few months ago. In yet another public interview, Brodskiy spent over an hour talking with YouTuber Bludborn about many of the current hot topics, such as the legendary item revamp and the upcoming Gundabad expansion.
- Neverwinter OnlineInterviewNews
[Neverwinter Online] Neverwinter’s Bard class and level-squish arrive to PC in Jewel of the North on July 271 minute read
Neverwinter players have known for a while now that PWE has been working on a bard class and the new leveling system, but today, it’s getting a formal patch announcement – and a launch date. Jewel of the North is officially launching on PC come July 27th, though console players will be waiting until “fall.”
- Lord of the Rings OnlineInterviewNews1 minute read
Lord of the Rings Online’s new producer, Raninia, is helping SSG make big strides toward becoming more communicative and transparent ever since his hire. As part of that effort, this past week Raninia appeared on an hour-long video interview with LOTRO YouTuber Louey7 to talk about the state of the game — and where it’s going in the future.
- ElyonInterviewNews1 minute read
Why did Elyon decide to remove air combat? What horrors are awaiting in the dark of its cash shop? How does leveling work? These are a few of the choice questions asked by French gaming site Jeux Online in a new interview with Bluehole’s director and Kakao Games Europe’s project manager. On the subject of Elyon’s design pivot away from air combat in its original vision as Ascent: Infinite Realm, the studio chalked it up to “feedback from players on things that are technically impossible to correct.” The devs do once again repeat the answer of aerial combat’s potential return to Elyon, but only taking the parts of air combat that were the most well-received and only after the game has hit an “established structure.” In terms of Elyon’s leveling progression, which our impression piece noted as requiring some mob grinding and side-questing, the studio explained that the design decision was meant to prevent veteran players from progessing faster than new arrivals (considering the game has open world PvP). Finally, the game’s cash shop will reportedly feature cosmetic items as well as “functional items” that are very likely things like inventory slots and warehouse extensions. Incidentally, Elyon’s second beta test will see these cash shop items tested, with players being handed out free cash shop currency to try it out. The interview also notes a couple of questions that did not receive answers, such as how well Elyon is being received in its native Korea and how many other games from Bluehole and Kakao will be arriving to the west. Advertisement
- Genshin ImpactInterviewNews1 minute read
Q: It would be great if we could teleport between different isles within our realms.
A: In the next version, Travelers can exchange for the teleportation Furnishing “Sub-Space Waypoint” in their Realm Depot. After placing the Sub-Space Waypoint in their realm, Travelers will be able to move easily between different locations within, making it more convenient to enjoy the scenery of each area.
[World of Warcraft] A new slew of World of Warcraft interviews touches on the future of Sylvanas and lack of story planning1 minute read
Good news, World of Warcraft fans! If you thought you were going to be done with Sylvanas after the next patch arriving tomorrow, well… you won’t be. Actually, you probably already suspected that, but a new interview roundup on MMO Champion includes game director Ion Hazzikostas noting that he looks forward to the community dissecting what happens with Sylvanas after the raid is over. That implies pretty clearly there is an after. It also includes this absolute gem of a statement from Hazzikostas: We had the sense that players would be contending with Sylvanas for a while now, that they would be delving into and learning more about the nature of the Maw, and the Jailer’s power in this first major content update. But, the specific details of the twists and turns the story is going to take, who the bosses in the raid are, even some of the major narrative moments that we’re going to see play out in the coming weeks are things that came together at the end of last year, and the beginning of this year. That screaming sound you hear is every video game narrative department. Other highlights from the interview include Hazzikostas stating that the problems with Torghast were not possible to be discovered in beta, an interview with narrative designer Steve Danuser and encounter designer Morgan Day in which it’s claimed that the long delay on the patch was all about providing an appropriate level of quality, and confirmation that you should be unlocking flight easily in the second post-patch week if you’ve been keeping up with Shadowlands story content otherwise. Check out the full roundup here. Advertisement